Characters in games are amazing, moving works of art. Having a deep interest in art throughout life, I combined my two favourite hobbies into a career I wholeheartedly pursue.
I’ve acquired 5 years of experience developing my 3D art skills in both college and university, with 2 of those years solely focused on the character production pipeline. This includes a range of art styles, high poly to low poly, texturing in both realistic and hand-painted styles, rigging and posing, as well as in-engine implementation and shader work. With each
character, I strive to learn new skills and improve my artistic ability.