Shannon Symonds
Shannon Symonds
Senior Character Artist @ Sumo Digital
Sheffield, United Kingdom

About

I am a Senior Character Artist with 7 years industry experience, 4 of those undertaking Lead duties whilst making high quality AA and AAA character assets. I have strong communication skills, I’m receptive to feedback and continuously adapt to the needs of any project. I do not shy away from the technical side of art such as material creation, UDIM workflows and I have a practical and active interest in learning new tools and software.

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Skills

3D ModelingCharacter ModelingDigital SculptingProp ModelingRiggingTexturingCharacter DesignProp DesignPBR TexturingTexture Baking

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
TopoGun
TopoGun
Marvelous Designer
Marvelous Designer
xNormal
xNormal
CrazyBump
CrazyBump
Blender
Blender
R3DS Wrap
R3DS Wrap
Xgen
Xgen
Substance 3D Sampler
Substance 3D Sampler

Productions

    • Video Game
      Sackboy: A Big Adventure
    • Year
      2020
    • Role
      Character Artist
    • Company
      Sumo Digital
    • Video Game
      The Texas Chain Saw Massacre
    • Year
      2023
    • Role
      Character Artist
    • Company
      Sumo Digital
    • Video Game
      Spyder
    • Year
      2019
    • Role
      Character Artist
    • Company
      Sumo Digital
    • Video Game
      Human: Fall Flat
    • Year
      2016
    • Role
      Character Artist
    • Company
      Sumo Digital
    • Video Game
      Dead Island 2
    • Year
      2023
    • Role
      Character Artist
    • Company
      Sumo Digital

Experience

  • Senior Character Artist at Sumo Digital
    Sheffield, GB
    July 2018 - Present

    o Leading a team of Character Artists, helping them improve their skills and providing feedback whilst promoting a positive work environment.

    o Working closely with Art Directors, Concept Artists, Animation and Outsource teams to ensure character assets are suitable for artistic and gameplay needs.

    o Creating optimised, high-quality characters efficiently no matter the art style or platform.

    o Extensive experience and strong artistic fundamentals in both realistic and stylised rendering styles. Excellent knowledge of anatomy and form, materials, texturing, hard surface and hair creation. Strong technical knowledge, understand optimised topology, good UV layouts and sensible material usage.

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